lunes, 18 de julio de 2016

The Green Dawn Battlereport. After-battle Impressions


So I managed to score my first victory, and clearly a rather comfortable one, with a quite wide margin, so I decided to write here my impressions on how my units behaved during the battle.

To be honest, I do not think I faced a strong list, nor was the opposite army well played. Alongside a large list of mistakes, I think we should count the scouting of the Dominion units at the start of the game. Perhaps it was a long gamble for Seizing the Initiative, for detaching those units from his frontline just let me handle his army piecemeal, as in waves. I never felt the impact of all his army hitting at the same time, as I did when I advanced. I think I never faced more than two of his units at the same time. I dealt with Dominions the first turn, with Battlesister the second turn, and with Penitent Engines the third, but I think the fact that he committed his units one by one had a large part on his demise. I think he would had done way better by castling up with all his units, keep shooting with the Knight as long as he could, and save other units for countercharges and blocking, even going to ground if needed. 

On the other hand, the Imperial Knight was a tough nut to crack. My particular list, as much mobility and shooting power as it has, tends to face issues when paired against Super Heavy Walkers and Vehicles, mostly because its long range shooting (the scatterbikes), is designed for infantry and light vehicles, but it can't trade blows with heavy ordnance for long. The fact that I need to get close to heavies to deal with them might be problematic in the future, so I have to take into account how much should I rush. Perhaps Shining Spears should TurboBoost into position sooner?

As for the psyker potential of the Seer Council, it did not dissapoint. While not a full-fledged Seerstar, it did hold its own both dealing damage with the Spears, and tanking hits with the +2 rerollable save. The couple of Eldritch Storms I managed to get off were instrumental in my victory as they disabled an Exorcist on turn 1, and also managed to take two vital Hull Points off the Imperial Knight that would had required a suicidal charge otherwise. 

Regarding the Shining Spears, I still think they are a strong choice. They are durable, and pack quite a punch against anything they face. The fact that they have two weapons available for different tasks, (twin-linked catapults and laser lances), makes them extremely versatile. In defense, they are perma-jinking bikes as long as they move without the need of jinking, sport the 3+ armor, 4 toughness common in bikes, and with the Autarch able to deny Overwatch for them they can charge anything and get good chances of wiping them off. I think the trick is knowing how to use them without getting them stuck. Also, Skilled rider allows them to go into terrain as infantry without penalty, a huge boon for a unit that needs to rush the enemy lines and stay in close quarters. In offense, Str6 lances can glance to death most things they encounter, and are pretty deadly as marine hunters. I think the Autarch complements them perfectly given his assorment of grenades and his higher number of attacks. and lastly, the Exarchs, that with a Str8 AP2 weapon can crack anything and sport WS6, which makes them hard to miss. Also, they do reroll any non-penetrating hit against vehicles and wounding against Monstrous Creatures, which makes them the perfect big game hunter. The only thing they are not good against are hordes, and even then, it is better for them to plink at the hordes with their shuriken catapults and disengage until they reach a size they can manage. 

Overall, I am happy with my debut, and I think I got a good plan, implemented it, and got it executed almost flawlessly, although I was too greedy for Victory Points in a couple of occassions. Regarding the luck, I think I got mostly average rolls, without extraordinary nor extremely poor rolls, except a couple of cases, which means the list can be responsive without trusting in too much dice magic.

I'll soon post my next game, Eldar vs Raven Guard Space Marines!

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