With my central firebase gone, I'd have to dispose of additional units to control objectives, while still trying to aim my opponent's best unit on the field, as otherwise it would likely dispose of another couple of bike units on his turn. For objectives this turn I got:
Harness the Warp (1VP for casting a power, 1d3 for 3)
Khaine's Wrath, (1VP for charging a unit, 1d3 for 3)
Secure Obj1
I decided to separate the Autarch from the rear Shining Spears squad, giving me an additional unit with which charge or score, and placed the Spears on Objective 1 while the Autarch decided to go Tank Hunting, and to do the same with my farseers and the Warlock council. On a positive note, my Swooping Hawks arrived into the battlefield, and I was able to deploy them behind the Knight thanks to their Herald of Victory rule.
On my Psychic phase, I rolled a 3, which I deemed enough as to achieve Harness the Warp. With 15 Warp charges I decided to risk it and try to cast the Eldritch storm, this time centered on the Knight, to try to shave more Hull Points off, but I realized that casting it on the Exorcist could hit both units, so I went that way. these are the powers I cast:
Farseer casts Psychic Storm with 8 die : Cast with 6 sucesses
1 Haywire hit on Imperial Knight: 1 glance
1 Haywire hit on Exorcist: 1 glance
Farseer casts Fortune on Seer Council with 4 die : Cast, deny fails
Warlocks cast Protect on Council with 2 die: Cast
Warlocks cast Conceal on Council with 1 die: Failed
This is how the map looked after I moved my units and finished my psychic phase:
During the shooting phase, the Autarch on his own tossed a grenade at the disabled Exorcist, removing another Hull point from it with Haywire, while the rear Shining Spears squad fired their lances point-blank at the remaining Penitent Engine, wrecking it thanks to a penetrating hit from the Exarch's Star Lance. The recently arrived Swooping Hawks also allowed their Exarch to throw another Haywire package at the Knight, who was now pretty vulnerable with only one Hull Point left. The Shining Spears still commanded by an Autarch decided to turboboost right next to the still functioning Exorcist, the last Scatterbikes also boosted to grab Objective 3 for an additional point, and finally the Seer council unleashed their spears into the Knight and despite a fierce number of saves, took it down before it could annihilate any other eldar unit.
During the Assault Phase, after focusing so much into the Autarch, and having run out of targets in range, all I could was to charge the lone Autarch into the disabled Exorcist with one hull point remaining and finally wreck it with yet another Haywire Grenade, letting me achieve the Khaine's Wrath objective.
This is how the map looked after I finished my third turn:
When his Knight went Nova, my opponent clarified that he was not interested in playing his third turn, as it was clear my Shining Spears would easily finish off his last Exorcist, and either the Seer Council or the Swooping Hawks were going to murder his lone Priest without too much trouble at the start of my fourth. So we decided to write off his turn as "nothing unenventful", (we are compelled by the rules to play 3 full turns), and clarify he conceded at the start of the fourth turn, giving me the same result in kill points as if I had tabled him off the board, (which more likely would had happened in my fourth turn anyway).
So with the game over, I decided to recount how many Victory Points I managed to get:
3rd turn:
2VP Harness the Warp
1VP Khaine's Wrath,
1VP Linebreaker
1VP Secure Obj1
1VP Secure Obj 3 (Stolen from my opponent)
So in the end the total was:
ELDAR: 17
ADEPTA SORORITAS: 3VP
ELDAR VICTORY!


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