Well, it was the moment for my opponent to counter my alpha strike, but I thought I had mauled his vanguard enough as to dent his possibilities. However, I had not count with the power of his Knight...
Here are the objectives he got during his turn:
Recon (1VP for capturing or holding an objective, changed for this campaign)
Secure Obj5
Secure Obj2
Here is the map with a simplified view of his movements, (as with all maps on this blog , the positions are as approaximated as the schematics drawn during the game would allow, as sometimes I realized that line of sight or cover are not exactly represented as it was).
Shuffling his knight to behind the farm building, he managed to draw line of sight towards my scatterbikes, while he disembarked and advanced in turn with both his units of Battlesisters, hoping to scorch as much as he could my vanguard units in the flanks. Also, he redirected a lot of force towards my Shining Spears on the left, with the squadron of Penitent Engines, the disabled Exorcist and even his HQ assault Conclave displacing on that direction, leaving his Knight to deal with my right.
On his shooting phase, he let the imposing Crusader Knight rip on the Scatterbikes on cover, killing three with a double tap from his Battlecannon. Not even jink helped there, although I saved one. With his Avenger Gatling gun he raked the Seer Council, but got no rends, and the +2 rerollable field around the psykers protected them all. The remaining operative Exorcist munched the remaining Scatterbike. Battlesister Squads, on their part, opened fire on the shining Spears on the left, but the sturdy Aspect Warrior Heavy Armor wasn't scorched by their flamers, although two brave Eldar Knights perished riddled by bolter holes. On the right, the Battlesister Squad couldn't get in range of their flamespitters, barely touching the tip of the Seer Council unit with one before forcing an ungodly amount of armour saves upon the psykers with their rapidfire fusillade, but to no avail, as not even one casualty was suffered.
During the rest of his turn there were run moves and a couple of vehicles flat out forward, trying to form some sort of castle up "Rhino of Fury" formation on the disembarked Battlesister squad on the right. Without any charges, there was nothing of note on his assault phase. This is how the battlefield looked like when the dust settled on the Windriders' corpses.
He got only:
1VP Recon
1VP Secure Obj2 (on his deployment zone, warded by the Knight)
So with a sizable Eldar advantage of 3 Victory points, we moved into the second turn.


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